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Old 09-08-2005, 06:22 AM   #1
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Saviours of the game...

If you hadn't already figured it out from the name, GoldenEye: Source is a Total Conversion (TC) mod using Half Life 2's powerful Source engine. The game is being produced by 36 dedicated enthusiasts who all have fond memories of the original GoldenEye for N64 and wanted to update that classic gameplay with 2005 graphics.

We first brought you news of the project back in July, but the team have been working hard over Summer, adding new features, more weapons - 22 so far - and polishing off the fifteen maps. Currently, only one level -Temple - is complete.

The new features include a Paintball mode to sit along side Deathmatch and other planned game modes, and a new Heads-Up-Display (HUD) is also in development. It will look similar to the original game, but feature some more modern tweaks. We are yet to see any Character models, but they too are in progress, the player movement is being constantly tweaked. The run-speed is a crucial variable in First-Person Shooter games, so the team are adjusting it to requirements as the level designs mature. A lean left/right mode is also a welcome addition.

"Show me the screenshots!" as Jerry Maguire never said...

Levels








As you can see, the look of the levels benefits greatly from the advanced lighting & shadowing of the Source engine. Some levels, like Bunker, deliberately stray somewhat from the original game in an effort to keep things fresh, while others will be plenty familiar to GoldenEye fans.

The Alpha version of the game is nearly ready, and the team are looking forward to moving towards Beta status - more volunteers will be recuited from the community for gameplay testing.

Let us now play the role of the virtual 'Q' and show you some of the advanced weaponry that will be available in GoldenEye: Source. Did someone says guns, lots of guns?

Weapons

In-game models have certainly moved on substantially since the original GoldenEye was released in 1997. Back then, an AK-47 was little more than a few black polygons with a pointy bit at one end. These days, each weapon is paintstakingly rendered by the team's nine 3D Artists, and then brought to life by a further six 2D Artists with high-resolution textures.

[img]http://www.bit-tech.net/content_images/goldeneye_source_sep/ges_kf7_modelw.jpg/[img]




Here you can see the startling Before / After shots of the nude 3D model versus the final rendered model complete with textured skin. The work doesn't stop there: each gun then needs to be animated for recoil, bullet casings flying from the chamber etc while melee weapons like the Knife clearly need a greater range of motion.

Here are more of these amazing models, yet to be skinned / textured:






The final arsenal will include the famous Walther PPK 7.65mm pistol, P90 assault rifle, various mines and even Throwing Knives. The Moonraker Laser sounds like fun too.

GoldenEye: Source will be a freely available download requiring only a copy of Half Life 2. The team are yet to announce a release date, and while their original estimate of Summer 2005 has lapsed, everyone involved is working very hard to get it completed as soon as possible. If you are interested in lending a hand, visit their Recuitment page.
http://www.bit-tech.net/gaming/2005/...rce_sep/1.html

Ok... This is the best idea since sliced bread. This is an amazing idea. If only developers had thought of this first they could of marketed it. But then again, they probably would have messed it up... This is going to be awesome.
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Old 09-08-2005, 06:40 AM   #2
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Re: Saviours of the game...

That looks really great! I used to be a big fan of Goldeneye. I hope they speed things up a bit though, because after playing Perfect Dark, I it always seemed very slow to me. Then again, after playing Unreal Tournament, Perfect Dark seemed slow. Then again, after playing Quake 3, Unreal Tournament seemed slow, but I preffered UT. I'm rambling.
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Old 09-08-2005, 08:33 AM   #3
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Re: Saviours of the game...

thats some nice lookin shit.
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Old 09-08-2005, 02:26 PM   #4
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Re: Saviours of the game...

Goldeneye 64 = teh shiznizzle
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